My work in graphics began in 1992, (while still in college studying circuit design), developing games and engineering tools in Windows 3.0 using Visual BASIC. I was never content with the appearance of standard programs at the time and always went out of my way to create custom icons, buttons and other graphic elements for every program I ever developed. This was long before the internet, so I distributed my software as shareware on a BBS that I ran from home, with modest success.
While working in Electronic Engineering all through the 90’s, I always considered myself more of an “artist with a day job” and by the late 90’s and into the early 2000’s, I was developing audio interfaces for MIDI and RS232 controllers for pro audio products made by Roland, Digitech, Biamp, Johnson, and Line 6, with an emphasis on creating superior visual experiences utilizing my art background.
In 2005, I moved to Seattle and began working as a freelance graphic artist, first designing websites and developing graphic UI’s for Symetrix audio products, then developing custom UI’s for AMX and Crestron touch screen controllers, designing new themes on an almost weekly basis from 2006 to 2010. During that same time, I began working in Flash to develop websites, animations, eLearning courses, games, and other miscellaneous applications.
In 2010, after the release of the first iPad, I began creating artwork for iPhone and iPad apps using my background in painting and illustration, while also creating 2D illustrations for everything from websites, advertisements, and product illustrations for a number of major brands. My illustrations were also included in a number of corporate portfolios from 2010 to 2014, which won several silver addy awards for each of those years.
With the official death of skeuomorphism in 2013, I moved beyond 2D illustrations, creating 3D product renders for a number of projects, which has been the bulk of my work in the years since, while continuing to contribute to UI design for apps, websites and digital and print ads.
When I’m not working, I can be found recording music in my home recording studio, collecting vintage guitars and analog synths, or riding my bike around Seattle attempting to photograph it's many treasures.
2D and 3D Illustrations
Digital and Print Ads